Sandustry Materials Guide: How to Get, Process, and Use Every Resource
Quick answer
Use this Sandustry materials hub to trace each resource from source to processing machine, output, and factory use.
How to use this hub
Follow each material through four questions: How to Get, Processed By, Produces, and Uses. This keeps the page useful as a routing reference instead of a static encyclopedia entry.
The official materials category is the complete element index. The table below focuses on the materials that have a confirmed source, transformation, or factory use, so you can move from a resource name to the next machine without guessing.
Core materials and processing routes
| Material | How to get it | Processed by | Produces | Main use | Details |
|---|---|---|---|---|---|
| Sand | Destroy Dirt | Water | Wet Sand | Starting input for Gold production | Sandstone and Sand processing |
| Water | Surface lakes, underground deposits, melted Ice, or rain from Steam | Sand, Seed, Fire, or Snow | Wet Sand, Wet Seed, Steam, or Ice | Wetting early inputs and running thermal chains | Water guide |
| Wet Sand | Mix 1 Sand with 1 Water to create 2 Wet Sand | Shaker | Residue and a chance of Gold | First repeatable Gold line | Shaker setup |
| Gold | Shakers, Kinetic Presses, and Flowers | Collector; later, Smelter | Stored Research currency or Liquid Gold | Unlocking Research | Gold factory |
| Residue | Process Wet Sand on a Shaker | Fire from a Flamethrower, Pyro Dispenser, or a Lava burner | Burnt Residue or no output | Input for the secondary Gold-and-Seed chain | Recipes and production flow |
| Burnt Residue | Ignite Residue; each pixel has about a 25% conversion chance | Kinetic Press after a fall of at least 25 blocks | 1 Gold and 1 Seed | Recovering value from Shaker byproduct | Kinetic Press setup |
| Seed | Kinetic Press output | Water | Wet Seed | Starting the Flower chain | Plants and Seeds hub |
| Wet Seed | Mix 1 Seed with 1 Water | Planter Box | Flower | Growing renewable Flower output | Plants and Seeds hub |
| Flower | Place a Wet Seed on a Planter Box | Weapons or Fire | Gold and Amethelis | Gold and botanical production | Plants and Seeds hub |
| Amethelis | Harvest a Flower | Steam Dryer | Dry Amethelis | Botanical and later production chains | Plants and Seeds hub |
Thermal, metal, and advanced materials
| Material | How to get it | Processed by | Produces | Main use | Details |
|---|---|---|---|---|---|
| Lava | Find underground pools, ignite Cinder with the Flamethrower, or use a later Volcanizer | Snow from a Cryoblaster; Thermal Buffer; contained Filter burner | Scoria, heat energy, or automated ignition | Heat, Steam, and burn lines | Lava guide |
| Scoria | Combine Lava with Snow | Any excavation weapon | Cinder | Turning immovable Lava into a transportable solid | Lava guide |
| Cinder | Destroy Scoria | Direct Flamethrower flame | Lava | Moving Lava as a solid before recreating it | Lava guide |
| Snow | Generate it with the Cryoblaster; later, convert Water with a powered Snowmaker | Lava, Water, or Fire | Scoria, Ice, or Steam | Cooling and renewable Water/Steam routes | Reactions chart |
| Steam | Heat Water or Snow | Condenser or open sky | Water | Rain, condensation, drying, and power systems | Steam Turbine setup |
| Dune | Desert terrain | Digging tool | Sunsand | Desert terrain handling and temporary material capture | Dune and Sunsand guide |
| Sunsand | Dig Dune | Immediate capture, Launcher, or short transfer lane | Reforms into Dune when stationary | Moving or studying desert material before it reforms | Dune and Sunsand guide |
| Copper Ore | Mine small veins deeper underground with a suitable excavation tool | Excavation | Copper | Source of the Copper power chain | Copper guide |
| Copper | Mine Copper Ore | Smelter | Liquid Copper | Casting power infrastructure | Copper guide |
| Redsand | Redsoil | Vertical contact with Void Petals | Voidbloom | Fluxite production branch | Flux Emanator setup |
| Voidbloom | Combine 1 Void Petal with 1 Redsand to create 2 Voidbloom | Flux Emanator | Fluxite | Renewable Fluxite production | Void materials hub |
| Fluxite | Mine natural deposits or feed Voidbloom to a Flux Emanator | Tool, weapon, and drone upgrades | Permanent upgrades | Improving excavation and automation | Fluxite guide |
Entity catalogue
This first catalogue release reuses the site's existing canonical guides instead of creating thin entity pages. Legacy names remain searchable, but conflicting names are labeled so they are not mistaken for current Early Access terminology.
| Entity | Kind | Summary | Publication state |
|---|---|---|---|
| Auralite Crystal | material | A crystal formed by the Aura Extractor that can only be broken by its nanobot swarm. | existingSourceSource |
| Dune | material | Desert terrain that yields Sunsand when dug, then quickly reforms when the Sunsand stops falling. | existingSourceSource |
| Florinol Soil | material | Material left behind when a Florinol Battery is depleted; destroying it returns Florinol. | existingSourceSource |
| Fluxite | material | An upgrade resource found naturally in small amounts and generated later by the Flux Emanator. | existingSourceSource |
| Scoria | material | The solid product of freezing Lava with Snow; destroying it yields Cinder. | existingSource |
| Amethelis | material | A botanical output from Flowers that can be dried and processed into Florin for the Florinol energy chain. | existingSourceSourceSource |
| Auralite | material | A material obtained from Aurixite and processed by the Aura Extractor into Auralite Crystals and Aura progression. | existingSourceSourceSource |
| Aurixite | material | A Synthesizer output that can be processed by Shakers into Auralite. | existingSourceSourceSource |
| Burnt ResidueAlso: Burnt SlagLegacy/conflicting names are retained for lookup only. | material | Burned Residue that a Kinetic Press converts into one Gold and one Seed. | existingSourceSource |
| Cinder | material | A transportable material obtained by destroying Scoria; direct Flamethrower fire turns it back into Lava. | existingSourceSource |
| Dry Amethelis | material | Dried Amethelis that releases Florin gas when burned or heated. | existingSourceSource |
| FlowerAlso: Amethelis Flower | material | A Planter Box crop whose harvested head yields Gold and Amethelis petals. | existingSource |
| Gold | material | A refining output produced by Shakers, Kinetic Presses, and harvested Flowers. | existingSourceSourceSource |
| RedsandAlso: Red Sand | material | A material that combines vertically with Void Petals to create Voidbloom. | existingSource |
| ResidueAlso: SlagLegacy/conflicting names are retained for lookup only. | material | The guaranteed Shaker byproduct from Wet Sand; burning it can produce Burnt Residue. | existingSourceSource |
| SandAlso: Dry Sand | material | A material obtained from Dirt that combines with Water to create Wet Sand. | existingSource |
| SeedAlso: SporeLegacy/conflicting names are retained for lookup only. | material | A Kinetic Press output that combines with Water to create Wet Seed. | existingSourceSourceSource |
| Sunsand | material | A launchable solid dropped by Dune that must be caught during movement before it turns back into Dune. | existingSourceSource |
| VoidbloomAlso: Void Bloom | material | The product of Void Petals and Redsand and the sole documented input for a Flux Emanator. | existingSourceSource |
| Void Husk | material | The solid remainder left after Void Juice charges a Locator or Void Gun; a Voidgrazer can recycle it into Void Juice. | existingSourceSource |
| Void PetalAlso: Void Petals | material | A light material that combines vertically with Redsand to create Voidbloom. | existingSourceSource |
| Wet Sand | material | Sand combined with Water; a Shaker converts each pixel into Residue with a chance to also extract Gold. | existingSourceSource |
| Wet SeedAlso: Wet SporeLegacy/conflicting names are retained for lookup only. | material | Seed combined with Water; placing it on a Planter Box grows a Flower. | existingSourceSource |
| Florinol | material | A liquid made by condensing Florin, used by Florinol Batteries for Energy and by the Synthesizer to make Aurixite. | existingSourceSourceSource |
| Lava | material | A hot underground liquid frozen by Snow into Scoria; it also burns Residue in contained automation setups. | existingSourceSourceSourceSource |
| Liquid Gold | material | A compact liquid store of Gold value made by a heated Smelter and counted as currency while it occupies Collector tiles. | existingSourceSourceSourceSourceSourceSource |
| Void Juice | material | A Void-system liquid made from Void Petal and Moonhop, used to charge the Locator and Void Gun and recoverable from Void Husk through a Voidgrazer. | existingSourceSourceSource |
| Water | material | A liquid used to wet Sand and Seeds and involved in the Ice and Steam cycle. | existingSourceSource |
| FlorinAlso: Florine | material | A gas produced by burning Dry Amethelis and condensed into Florinol and Gold. | existingSourceSourceSource |
Recommended links
- Copper guide
- Lava transport guide
- Dune and Sunsand guide
- Seed Washer setup
- Plants & Seeds hub
- Void materials hub
- Production chains
Build around the next use
Before collecting a new material at scale, identify the machine that consumes it and reserve storage for its output. This prevents a factory from producing a resource that has nowhere to go.
Watchlist: Stratacore and Clearing Frame
Stratocores are progression objectives rather than ordinary factory materials, and the Clearing Frame is a logistics building. Use the current Research screen and official references before treating either as part of a material production chain.
Sources
Material names and confirmed transformations were checked against the official Materials index, Sand, Wet Sand, Water, Residue, Burnt Residue, Kinetic Press, Lava, Cinder, Copper, Fluxite, and Voidbloom references. Sandustry is in Early Access, so verify patch-sensitive ratios after major updates on the official Steam page.
Choose your next move
Related Guides
Once this question is solved, continue to the next decision without returning to search.
How to Get Fluxite in Sandustry: Uses, Locations & Recipe
Learn what Fluxite is used for, where to find natural deposits, and how Void Petal, Redsand, Voidbloom, and the Flux Emanator produce it.
Sandustry Burnt Slag: Current Burnt Residue Guide
Burnt Slag is older wording for Sandustry Burnt Residue. Learn the current official chain, how to make it, and how to press it into Gold and Seed.
Sandustry Copper Guide: Mining, Smelting, and Battery Power Setup
Learn how to mine, smelt, and use Sandustry copper to build rechargeable battery molds and power your base with steam turbines.
Sandustry Dune & Sunsand Guide: Dig, Catch, Move, and Stop Reforming
Learn how Sandustry Dune and Sunsand work, why dug Sunsand reforms into Dune, how to catch the initial fall, and when to route it with Launchers or belts.