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Sandustry Burnt Slag: Current Burnt Residue Guide

Quick answer

Maps the old Burnt Slag name to the current Burnt Residue chain and links to the Kinetic Press setup.

Review record
Published: Last reviewed: Patch-sensitive facts are marked for recheck

Quick Answer

Burnt Slag is older/common wording for the current Burnt Residue material. In the current official chain, Residue is created from Wet Sand on a Shaker, then ignited to create Burnt Residue. Burnt Residue dropped through a Kinetic Press from at least 25 blocks turns into 1 Gold and 1 Seed.

Use this page as a terminology bridge. For the full current chain, start with the materials guide, then use the Kinetic Press guide for the actual press layout.

How to Make Burnt Residue

RequirementCurrent detail
InputResidue
Source of inputWet Sand dropped on a Shaker
ProcessingFire, Lava, Flamethrower, Rocket Launcher napalm, or Pyro Dispenser
Output chanceAbout 1 Burnt Residue per 4 Residue
Next machineKinetic Press
Press output1 Gold and 1 Seed per Burnt Residue

Residue burns, but it does not always convert. Some pixels become Burnt Residue; some are consumed with no output. That makes flow control more important than raw speed.

Automation Notes

The current official Burnt Residue page documents several ignition options:

  • Manual ignition with the Flamethrower.
  • Rocket Launcher napalm upgrade.
  • Pyro Dispenser automation.
  • Running Residue over Lava trapped in Filters.

For most factories, the Lava-in-Filter approach is the practical automation bridge because it can sit between a Residue lane and the Kinetic Press tower. Keep the burn zone contained and avoid routing Water or valuable materials through the same space.

Kinetic Press Requirements

Burnt Residue must fall far enough to activate the Kinetic Press. If it falls from too low, it rests on top of the press and blocks later input.

Press checkWhat to do
Drop heightGive Burnt Residue a 25+ block fall
Input purityKeep non-Burnt Residue out of the shaft
Blockage cleanupAim angled Launchers across the top to clear stagnant pixels
Output routingKeep Gold and Seed falling out of the bottom into separate lanes

If the press works once and then stops, look for a stray pixel sitting on top. The Kinetic Press setup page has the anti-jam layout.

Old Names and Current Names

Old/common wordingCurrent official wording
Burnt Slag or Burned SlagBurnt Residue
SlagResidue
Kinetic Slag PressKinetic Press
Spore from pressingSeed
Wet SporeWet Seed

These old terms are useful for search, but the current pages use the official names so filters, tables, and relationship cards stay consistent.

Sources