Machines

Sandustry Kinetic Press Guide: 25+ Block Drop to Gold + Seed

Quick answer

Use a 25+ block drop: Burnt Residue falls onto the Kinetic Press, then a valid input produces Gold + Seed. Short drops, wrong material, and blocked outputs make the machine look broken.

Review record
Published: Last reviewed: Patch-sensitive facts are marked for recheck

Kinetic Press Overview

Purpose: turns Burnt Residue into a repeatable Gold and Seed output after the Shaker line.
Unlock/use: unlock the Kinetic Press through Tier 2 Research, then place it below a clear vertical drop shaft.
Input: one Burnt Residue pixel dropped from at least 25 blocks above the press.
Output: one Gold and one Seed when the input is valid and the output path is open.

Quick Answer

The Kinetic Press needs a 25+ block drop. Drop one Burnt Residue pixel from at least 25 blocks above the press and a valid hit produces Gold + Seed. Invalid materials, a short drop, a blocked top surface, or a full output lane make the machine look broken.

The verified early chain is:

Wet Sand → Shaker → Residue → ignite → Burnt Residue → Kinetic Press → Gold + Seed

Use the Kinetic Press when your factory needs a repeatable Gold-and-Seed output after the Shaker line. Unlock it through Tier 2 Research, build a clear vertical shaft above the machine, filter the input to Burnt Residue only, and keep separate output routes below the press.

Machine summary

NeedDirect answer
UnlockTier 2 Research for 500 Gold
MaterialsBurnt Residue input; Gold and Seed outputs
RecipeDrop 1 Burnt Residue from 25+ blocks onto the Kinetic Press
Used forRepeatable Gold and Seed production after a Shaker and burn line
Common failureShort drop, wrong material, blocked top surface, or blocked outputs

Knowledge graph

Kinetic Press relationships

verified · high

A machine that turns Burnt Residue dropped from at least 25 blocks into Gold and Seed.

Requires
Burnt Residueverified · highSource
Produces
Goldverified · highSource
Produces
Seedverified · highSource

Version note: Hooded Horse Sandustry Official Wiki snapshot accessed 2026-08-24. Last evidence review: 2026-08-24.

How to use the Kinetic Press

  1. Unlock the Kinetic Press in Tier 2 Research for 500 Gold.
  2. Build a clear drop shaft above the press.
  3. Feed only Burnt Residue into that shaft.
  4. Drop it from the required height; the official reference specifies 25+ blocks.
  5. Keep the bottom output path open for Gold and Seed.
  6. Add a side-clearing route for pixels that land on top instead of entering the press.

One Burnt Residue produces one Gold and one Seed when the input is processed correctly. The exact behavior is Early Access-sensitive, so retest after a major update.

Setup checklist

StepCheck before scaling
UnlockConfirm Tier 2 Research is complete and the 500 Gold cost has been paid
BuildPlace the Kinetic Press below a shaft with at least 25 blocks of clear drop distance
FilterKeep Residue, Gold, Seed, and other mixed material out of the input shaft
OutputGive Gold and Seed separate routes or a shared collector that cannot back up
ServiceLeave access to the top surface so failed inputs can be removed quickly
SectionRecommended layoutWhy
InputFiltered vertical shaftPrevents mixed material from blocking the press
DropClear height above the pressGives Burnt Residue enough fall distance
Top surfaceAngled Launcher or side-clearing exitRemoves pixels that get stuck on top
BottomSeparate Gold and Seed routesPrevents output backup
MaintenanceWalkable access around the pressMakes manual cleanup possible

Do not feed a large stockpile directly onto the press. A slower, controlled line is more reliable than maximum input speed.

Why the Kinetic Press stops working

Burnt Residue was dropped too low

Raise the input shaft. The official reference says Burnt Residue needs a drop of at least 25 blocks to pass through the press.

The input is not Burnt Residue

Raw Residue, Gold, Seed, or mixed material can sit on the top surface. Add a Filter before the drop shaft and confirm the material name.

A pixel is blocking the top

Use an angled Launcher or another clearing route to push stagnant material away from the press without interrupting the main drop path.

The outputs are blocked

Check the space below the press and the next storage step. Gold and Seed need somewhere to go or the machine can appear to stop.

Recipe and input reference

InputMachineOutputNotes
Burnt ResidueKinetic Press1 Gold + 1 SeedRequires a drop of at least 25 blocks
ResidueFireBurnt Residue or lossEach Residue has a 25% chance to become Burnt Residue
Wet SandShakerResidue + possible GoldUpstream source of Residue

Sources

Mechanics checked against the Hooded Horse official Wiki pages for the Kinetic Press, Burnt Residue, Seed, and Research.