Machines

Sandustry Slag Burner: Current Residue Burner Layout

Quick answer

Explains the current Residue burn-zone setup behind older Slag Burner searches.

Review record
Published: Last reviewed: Patch-sensitive facts are marked for recheck

Quick Answer

There is no separate official machine named Slag Burner in the current Sandustry entity list. Players usually mean a controlled burn zone for Residue, the Shaker byproduct that older guides often called Slag. Burn Residue to create Burnt Residue, then drop Burnt Residue through a Kinetic Press from at least 25 blocks to produce Gold and Seed.

For the material chain, see the Slag terminology page and Burnt Residue guide.

Current Burner Setup

PartPurposeCurrent note
Residue inputFeeds the burn zoneComes from Wet Sand processed by Shakers
Ignition sourceStarts conversionFlamethrower, Fire, Lava, Rocket Launcher napalm, or Pyro Dispenser
ContainmentStops leaks and mixed outputKeep Water, Gold, and Seeds out of the burn area
Burnt Residue filterSeparates usable outputRoute only Burnt Residue toward the press tower
Return laneHandles unconverted ResidueBurning is probabilistic, so some input must loop or be stored

The key difference from older guides is the output: the current chain does not create Spores from the press. It creates Seeds.

Lava-in-Filter Burner

The official Lava page documents a useful automation pattern: Lava trapped inside Filters can ignite passing Residue. That makes a compact burner possible, but it still needs containment. Treat the burner as a hot maintenance area, not as a normal conveyor intersection.

Recommended checks:

  • Keep the Residue stream shallow before it reaches the heat source.
  • Give unconverted Residue a return path or storage bin.
  • Do not let Water touch the burn zone unless you deliberately want Steam.
  • Put the Kinetic Press tower after filtering, not directly under a messy burn pile.

Troubleshooting

SymptomLikely causeFix
Residue passes through unchangedNot enough contact with ignitionSlow the stream or widen the hot area
Burnt Residue output is lower than expectedConversion is chance-basedPlan for losses instead of assuming 1:1 output
Press clogs after the burnerMixed input reached the towerAdd a Burnt Residue-only gate before the drop
Fire damages nearby factory partsBurn zone is too close to logisticsMove the burner into a contained side module

Sources