Machines

Sandustry Planter Box Guide: Wet Seed to Flower, Gold, and Amethelis

Quick answer

Current Planter Box setup for the Seed -> Wet Seed -> Flower chain.

Review record
Published: Last reviewed: Patch-sensitive facts are marked for recheck

Quick Answer

The current Planter Box chain starts with Seed, not Spore. A Seed that touches Water becomes Wet Seed. A Wet Seed that touches a Planter Box grows into a Flower. Destroying a Flower drops 1 Gold and 4 Amethelis.

For the full crop branch, see the Plants and Seeds hub. For the upstream Seed source, see the Kinetic Press guide.

Current Planter Chain

StepInputProcessOutput
1Burnt Residue25+ block drop through Kinetic PressGold + Seed
2SeedTouch WaterWet Seed
3Wet SeedTouch Planter BoxFlower
4FlowerDestroy or burn1 Gold + 4 Amethelis

Older guides may call Seeds "Spores" or Wet Seeds "Wet Spores." Use the current names when setting filters and reading the in-game material labels.

Layout Principles

Keep the Planter Box module separate from the Kinetic Press tower:

  • Let Seeds leave the press area before touching Water.
  • Wet Seeds should reach Planter Boxes in a thin, inspectable stream.
  • Keep Gold collection below the plant output path.
  • Route Amethelis away from Gold before it piles into the same filter.
  • Keep fire or harvesting tools outside the Seed wetting lane.

The easiest first module is a small contained planter lane with one Water contact point, one Planter Box surface, and a collection path below.

Best Wet Seed setup

Wet Seeds should be made close to the Planter Box, not in a giant shared water tank. The cleanest beginner pattern is:

  1. Split dry Seed away from Gold immediately after the Kinetic Press.
  2. Feed Seed into a short, shallow Water contact lane.
  3. Let only newly made Wet Seed reach the Planter Box.
  4. Keep the Water source beside the lane, not mixed into the main output chute.
  5. Add a visible overflow so extra Seed does not pack the wetting point.

If Wet Seeds float, drift, or clog, reduce input first. A slow seed drip is easier to automate than a packed wet pile.

Flower farm without clogs

Planter automation usually fails because every useful output tries to occupy the same small space. Give each material a job:

OutputRoute
FlowerGrowth and harvest cell
GoldCollector or Gold storage
AmethelisDryer / Florinol branch
Loose Seed or Wet SeedReturn, re-wet, or overflow
Vines or seedlingsCleanup lane, burn zone, or isolated growth boundary

Keep fire and harvest tools away from the Water contact lane. If the farm burns its input, move harvesting below or beside the plant growth area instead of firing through the seed lane.

How to stop vines and seedlings

Vines and loose plant growth are a layout problem. Contain the farm before scaling it:

  • place solid boundaries around the growth cell;
  • keep a cleanup corridor where the player can reach new growth;
  • use Filters to keep Gold and Amethelis from blocking fresh Wet Seed;
  • avoid open vertical shafts below the farm unless they are intentional output routes;
  • test one Planter Box for several minutes before adding more boxes.

Filtering Strategy

MaterialWhere it belongsWhy it matters
SeedDry storage or Water contact laneSeeds should not be wetted until the planter input is ready
Wet SeedPlanter Box feedWet Seeds are the growth input
FlowerGrowing areaDestroy only when the output path is clear
GoldCollector laneKeep it out of plant input filters
AmethelisBotanical output laneUsed later in Amethelis processing

If your planter stops, look first for an output blockage. Plant outputs are useful only if Gold and Amethelis can leave the module.

Common Mistakes

ProblemCauseFix
Nothing growsSeed never touched Water, or Wet Seed never touched Planter BoxAdd a clear Water contact point before the Planter Box
Wet Seeds wash awayWater lane is too deep or uncontrolledKeep the wetting channel small and contained
Gold and Amethelis clog togetherNo output splitAdd filters or separate fall paths below the Flower area
Fire spreads into the inputHarvest zone too close to Seed laneSeparate growth and harvest areas
Vines grow into the factoryGrowth cell has no boundaryWall the farm and add a cleanup corridor
Seedlings or petals jam the farmOutput has no dedicated routeSplit botanical output before it reaches the planter input

Sources

Knowledge graph

Planter Box relationships

verified · high

A production building that turns Wet Seeds into Flowers.

Requires
Wet Seedverified · highSource
Produces
Flowerverified · highSource

Version note: Hooded Horse Sandustry Official Wiki snapshot accessed 2026-08-24. Last evidence review: 2026-08-24.