Sandustry Planter Box Guide: Wet Seed to Flower, Gold, and Amethelis
Quick answer
Current Planter Box setup for the Seed -> Wet Seed -> Flower chain.
Quick Answer
The current Planter Box chain starts with Seed, not Spore. A Seed that touches Water becomes Wet Seed. A Wet Seed that touches a Planter Box grows into a Flower. Destroying a Flower drops 1 Gold and 4 Amethelis.
For the full crop branch, see the Plants and Seeds hub. For the upstream Seed source, see the Kinetic Press guide.
Current Planter Chain
| Step | Input | Process | Output |
|---|---|---|---|
| 1 | Burnt Residue | 25+ block drop through Kinetic Press | Gold + Seed |
| 2 | Seed | Touch Water | Wet Seed |
| 3 | Wet Seed | Touch Planter Box | Flower |
| 4 | Flower | Destroy or burn | 1 Gold + 4 Amethelis |
Older guides may call Seeds "Spores" or Wet Seeds "Wet Spores." Use the current names when setting filters and reading the in-game material labels.
Layout Principles
Keep the Planter Box module separate from the Kinetic Press tower:
- Let Seeds leave the press area before touching Water.
- Wet Seeds should reach Planter Boxes in a thin, inspectable stream.
- Keep Gold collection below the plant output path.
- Route Amethelis away from Gold before it piles into the same filter.
- Keep fire or harvesting tools outside the Seed wetting lane.
The easiest first module is a small contained planter lane with one Water contact point, one Planter Box surface, and a collection path below.
Best Wet Seed setup
Wet Seeds should be made close to the Planter Box, not in a giant shared water tank. The cleanest beginner pattern is:
- Split dry Seed away from Gold immediately after the Kinetic Press.
- Feed Seed into a short, shallow Water contact lane.
- Let only newly made Wet Seed reach the Planter Box.
- Keep the Water source beside the lane, not mixed into the main output chute.
- Add a visible overflow so extra Seed does not pack the wetting point.
If Wet Seeds float, drift, or clog, reduce input first. A slow seed drip is easier to automate than a packed wet pile.
Flower farm without clogs
Planter automation usually fails because every useful output tries to occupy the same small space. Give each material a job:
| Output | Route |
|---|---|
| Flower | Growth and harvest cell |
| Gold | Collector or Gold storage |
| Amethelis | Dryer / Florinol branch |
| Loose Seed or Wet Seed | Return, re-wet, or overflow |
| Vines or seedlings | Cleanup lane, burn zone, or isolated growth boundary |
Keep fire and harvest tools away from the Water contact lane. If the farm burns its input, move harvesting below or beside the plant growth area instead of firing through the seed lane.
How to stop vines and seedlings
Vines and loose plant growth are a layout problem. Contain the farm before scaling it:
- place solid boundaries around the growth cell;
- keep a cleanup corridor where the player can reach new growth;
- use Filters to keep Gold and Amethelis from blocking fresh Wet Seed;
- avoid open vertical shafts below the farm unless they are intentional output routes;
- test one Planter Box for several minutes before adding more boxes.
Filtering Strategy
| Material | Where it belongs | Why it matters |
|---|---|---|
| Seed | Dry storage or Water contact lane | Seeds should not be wetted until the planter input is ready |
| Wet Seed | Planter Box feed | Wet Seeds are the growth input |
| Flower | Growing area | Destroy only when the output path is clear |
| Gold | Collector lane | Keep it out of plant input filters |
| Amethelis | Botanical output lane | Used later in Amethelis processing |
If your planter stops, look first for an output blockage. Plant outputs are useful only if Gold and Amethelis can leave the module.
Common Mistakes
| Problem | Cause | Fix |
|---|---|---|
| Nothing grows | Seed never touched Water, or Wet Seed never touched Planter Box | Add a clear Water contact point before the Planter Box |
| Wet Seeds wash away | Water lane is too deep or uncontrolled | Keep the wetting channel small and contained |
| Gold and Amethelis clog together | No output split | Add filters or separate fall paths below the Flower area |
| Fire spreads into the input | Harvest zone too close to Seed lane | Separate growth and harvest areas |
| Vines grow into the factory | Growth cell has no boundary | Wall the farm and add a cleanup corridor |
| Seedlings or petals jam the farm | Output has no dedicated route | Split botanical output before it reaches the planter input |
Sources
- Seed - Official Sandustry Wiki
- Wet Seed - Official Sandustry Wiki
- Planter Box - Official Sandustry Wiki
- Flower - Official Sandustry Wiki
- Amethelis - Official Sandustry Wiki
Knowledge graph
Planter Box relationships
A production building that turns Wet Seeds into Flowers.
Version note: Hooded Horse Sandustry Official Wiki snapshot accessed 2026-08-24. Last evidence review: 2026-08-24.
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