Complete Sandustry Factory Setup Guide: From First Shovel to Full Automation
Quick answer
Master your Sandustry factory setup with this guide covering conveyors, launchers, filters, slag processing, and water management strategies.
Getting Started with Your First Production Line
Sandustry drops you onto an unexplored planet with nothing but a shovel, a grabber, and a dream of industrial supremacy. Your Sandustry factory setup begins with the most fundamental loop in the game: mining sand, dumping it into water to create wet sand, and feeding that wet sand into Shakers to produce gold. It sounds simple, but the complexity ramps up fast.
According to player experience, the tutorial covers the basics of refining — unlocking Shakers that convert wet sand into gold over time. The real game-changer arrives when you research Logistics, which unlocks conveyors and launchers. These two buildings transform your operation from manual labor into a genuine automated factory.
| Early Game Building | Function | Research Required | Cost |
|---|---|---|---|
| Shaker | Converts wet sand into gold | Refining (Tutorial) | Starting tech |
| Conveyor Belt | Moves resources horizontally | Logistics | Low gold cost |
| Launcher | Moves resources vertically or diagonally | Logistics | Low gold cost |
| Gold Collector | Stores processed gold | Starting building | Free placement |
The critical mistake new players make is over-mining before their processing capacity can handle the throughput. If wet sand starts mixing with slag on your Shakers, you've pushed too far too fast. Community reports indicate that pacing your extraction to match your Shaker count is the single most important early-game habit to develop.
Building Your Automated Conveyor and Launcher Network
Once Logistics is unlocked, your Sandustry factory setup evolves dramatically. Conveyors work exactly as you'd expect — moving resources along a path. Launchers are the more interesting piece, functioning as vertical or diagonal conveyor belts that can move resources up and across terrain.
Launcher vs. Conveyor: When to Use Each
| Feature | Conveyor Belt | Launcher |
|---|---|---|
| Movement Direction | Horizontal only | Vertical and diagonal |
| Build Through Obstacles | No — must be clear path | Yes — can build through existing resource piles |
| Precision | High — predictable pathing | Lower — diagonal launches can be erratic |
| Underwater Construction | Not possible | Not possible |
| Best Use Case | Flat surface transport | Moving resources up from mines |
Launchers shine when you need to pull wet sand up from deep mining operations. A common setup involves stacking multiple launchers diagonally from your mining pit up to your processing area. The key insight from player experience: you can queue launcher construction even when the path is blocked by resources, and they'll build automatically once the space clears.
Conveyors are better for precise routing at the surface level. When setting up your main processing floor, use conveyors to create clean lines from your launcher outputs directly to your Shakers. This prevents the erratic scattering that launchers can cause on diagonal paths.
Water Management: The Hidden Bottleneck
Water is a finite resource that directly limits your production capacity. Every unit of sand needs water to become wet sand, and you'll exhaust your starting pool faster than you might expect. Based on community reports, here are the primary water management strategies:
- Locate secondary water pools by exploring caverns below the surface
- Research Pipes and Pumps (costs 1,000 gold) to transport water from remote pools
- Use the Flamethrower on ice to create steam, which rises and becomes rain — effectively a water recycling system
- Channel steam directionally to control where rain falls and collect it efficiently
The steam-to-rain mechanic is particularly clever. When you heat ice with a flamethrower, steam rises to the ceiling and converts back into water. By positioning your heating point strategically, you can direct where the rain falls and collect it in basins.
Advanced Processing: Slag, Filters, and Kinetic Presses
As your factory scales, slag becomes a major logistical challenge. Every Shaker produces slag as a byproduct, and it piles up fast. Your Sandustry factory setup needs a dedicated slag management strategy or production will grind to a halt.
Slag Processing Chain
| Stage | Input | Process | Output | Building Required |
|---|---|---|---|---|
| 1 | Wet Sand | Shake | Gold + Slag | Shaker |
| 2 | Slag | Burn with Flamethrower | Burnt Slag | Manual or Flamethrower |
| 3 | Burnt Slag | Drop through Kinetic Press | Gold + Spores | Kinetic Slag Press |
| 4 | Spores | (Future use — Planter Boxes) | TBD | Planter Boxes (unlocked later) |
Burning slag with the flamethrower is a game-changer for storage management. Burnt slag takes up drastically less space than raw slag, which solves your capacity problems almost immediately. The Kinetic Slag Press then converts burnt slag into additional gold and spores — effectively doubling your gold yield per unit of wet sand.
Filter Setup for Multi-Resource Sorting
Filters are essential for any mature factory. They allow you to specify which resources pass through specific conveyor lines. A well-designed filter system looks like this:
- Filter 1: Allow only slag through → routes to burn pit
- Filter 2: Allow only wet sand through → routes back to Shakers for reprocessing
- Filter 3: Allow only gold through → routes to gold collectors
- Filter 4: Allow only burnt slag through → routes to Kinetic Press
This creates a closed-loop system where nothing is wasted. Wet sand that isn't processed on the first pass gets recycled, slag gets burned and pressed for bonus gold, and spores get segregated for future use.
Exploration, Tools, and Resource Upgrades
Your factory's efficiency is directly tied to your mining tools. Fluxsite is a special resource found in underground caverns that goes directly into your inventory when destroyed. It's used for critical upgrades that dramatically improve your extraction speed.
Tool Upgrade Priority
| Upgrade | Effect | Fluxsite Cost | Priority |
|---|---|---|---|
| Material Scanner | Shows material info when hovering | Low | High — reveals what's mineable |
| Rapid Fire (Gun) | Increases firing rate | Medium | High — faster mining at range |
| Bullets Per Shot +3 | Triple shot per trigger pull | Medium | High — massive extraction boost |
| Quick Dig (Shovel) | Reduces digging cooldown | Medium | Medium — good for close-range work |
| Thrust Amplifier | Increases flight and movement speed | Medium | Medium — better mobility underground |
| Rocket Launcher Load Time | Faster rocket reload | High | Low — situational use |
The gun, once upgraded with rapid fire and triple bullets, becomes your primary mining tool. It outperforms the shovel for most extraction work because it operates at range and cuts through terrain quickly. The rocket launcher is necessary for destroying crackstone — a barrier material that regular weapons can't break — but its slow reload makes it less practical for general mining.
Underground Exploration Tips
- Look for visual indicators: The game provides subtle cues about where caverns and resources are located
- Burn plant life: Green moss and vegetation can be cleared with the flamethrower to open new paths
- Watch for frostbed: This destructible material often blocks access to new areas — use your gun to clear it
- Find artifacts: Hidden vaults contain artifacts that advance your main mission objectives
- Stockpile fluxsite: Some deposits contain over 1,000 units — enough to max out multiple upgrade trees
Scaling Your Factory: Mid-to-Late Game Strategy
As you push deeper into the planet, your Sandustry factory setup needs to handle exponentially more throughput. The research tree branches into several paths, each unlocking new possibilities.
Research Path Recommendations
| Research | Unlocks | Cost | When to Prioritize |
|---|---|---|---|
| Logistics | Conveyors, Launchers | Early | First priority — enables all automation |
| Guns | Gun weapon | 500 gold | Second — enables remote mining |
| Filters | Resource filtering | After Guns | Third — essential for multi-resource sorting |
| Refining | Kinetic Slag Press | 1,000 gold | Fourth — doubles gold output per sand unit |
| Tools | Flamethrower, Vacuum | 1,000 gold | Paired with Refining — needed to burn slag |
| Pipes & Pumps | Liquid transport | 1,000 gold | When water becomes scarce |
| Guns 2 | Rocket Launcher | 1,000+ gold | When you hit crackstone barriers |
| Drones | Digger and Hauler | Late game | Full automation of mining and transport |
The vacuum tool deserves special mention. It functions as a self-moving launcher that can relocate sand piles efficiently — useful when you need to clear large areas for expansion. Drones represent the ultimate automation goal, handling both digging and hauling without player intervention.
Common Bottlenecks and Solutions
- Slag overflow: Build dedicated slag pits with launchers to redistribute piles
- Water depletion: Pipe in water from distant pools or create rain via steam
- Processing speed: Add more Shakers — if wet sand is backing up, you need more processing capacity
- Gold storage full: Expand your collector array or spend gold on research
- Spore accumulation: Segregate spores with filters; Planter Boxes will likely use them in future updates
Sandustry is currently in Early Access with an overwhelmingly positive reception — 97% of 748 Steam reviews are positive as of August 2026. The developer, Lantto Games, plans to remain in Early Access for approximately one year, adding more buildings, resources, production chains, and biomes based on community feedback.
FAQ
What is the best Sandustry factory setup for beginners?
Start with a simple loop: mine sand near a water pool, wet it, feed it to a Shaker, and collect the gold. Once you unlock Logistics, add conveyors to move wet sand automatically and launchers to pull it up from your mining pit. Keep your Shaker count matched to your mining rate to avoid waste.
How do I manage water in Sandustry?
Water is finite, so locate additional pools by exploring underground. Research Pipes and Pumps to transport water from remote sources. You can also create a renewable water supply by heating ice with a flamethrower — the steam rises, becomes rain, and can be collected in basins.
What should I do with all the slag my Sandustry factory setup produces?
Burn slag with a flamethrower to reduce its volume significantly, then feed burnt slag through a Kinetic Slag Press to extract additional gold and spores. Use filters to separate slag from your main production line and route it to a dedicated processing area.
Choose your next move
Related Guides
Once this question is solved, continue to the next decision without returning to search.
How to Change Filters in Sandustry: A Complete Guide to Material Sorting
Learn how to change filters in Sandustry, set up drop-through filter rows, and automate material sorting with advanced techniques and tips.
Sandustry Filter Guide: Best Setups and How to Stop Clogs
Learn how to use Sandustry Filters for Gold, Wet Sand, Lava, and multi-material sorting without creating factory clogs.
Sandustry How to Remove Haulers: Complete Drone Management Guide
Learn Sandustry how to remove haulers with our complete guide. Discover demo workarounds, full release features, and drone management tips.
Sandustry Reactions Chart: Water, Steam, Ice, Lava & Heat
Understand Sandustry's physical reactions and use water, steam, ice, lava, and heat as part of a controllable factory setup.