Complete Sandustry Factory Setup Guide: From First Shovel to Full Automation
Quick answer
Master your Sandustry factory setup with conveyors, launchers, filters, Residue processing, Kinetic Press output, and water management.
Getting Started with Your First Production Line
Sandustry drops you onto an unexplored planet with nothing but a shovel, a grabber, and a dream of industrial supremacy. Your Sandustry factory setup begins with the most fundamental loop in the game: mining sand, dumping it into water to create wet sand, and feeding that wet sand into Shakers to produce gold. It sounds simple, but the complexity ramps up fast.
According to player experience, the tutorial covers the basics of refining — unlocking Shakers that convert wet sand into gold over time. The real game-changer arrives when you research Logistics, which unlocks conveyors and launchers. These two buildings transform your operation from manual labor into a genuine automated factory.
| Early Game Building | Function | Research Required | Cost |
|---|---|---|---|
| Shaker | Converts wet sand into gold | Refining (Tutorial) | Starting tech |
| Conveyor Belt | Moves resources horizontally | Logistics | Low gold cost |
| Launcher | Moves resources vertically or diagonally | Logistics | Low gold cost |
| Gold Collector | Stores processed gold | Starting building | Free placement |
The critical mistake new players make is over-mining before their processing capacity can handle the throughput. If Wet Sand starts mixing with Residue on your Shakers, you have pushed too far too fast. Pace extraction to match your Shaker count so the output remains shallow enough to sort.
Building Your Automated Conveyor and Launcher Network
Once Logistics is unlocked, your Sandustry factory setup evolves dramatically. Conveyors work exactly as you'd expect — moving resources along a path. Launchers are the more interesting piece, functioning as vertical or diagonal conveyor belts that can move resources up and across terrain.
Launcher vs. Conveyor: When to Use Each
| Feature | Conveyor Belt | Launcher |
|---|---|---|
| Movement Direction | Horizontal only | Vertical and diagonal |
| Build Through Obstacles | No — must be clear path | Yes — can build through existing resource piles |
| Precision | High — predictable pathing | Lower — diagonal launches can be erratic |
| Underwater Construction | Not possible | Not possible |
| Best Use Case | Flat surface transport | Moving resources up from mines |
Launchers shine when you need to pull wet sand up from deep mining operations. A common setup involves stacking multiple launchers diagonally from your mining pit up to your processing area. The key insight from player experience: you can queue launcher construction even when the path is blocked by resources, and they'll build automatically once the space clears.
Conveyors are better for precise routing at the surface level. When setting up your main processing floor, use conveyors to create clean lines from your launcher outputs directly to your Shakers. This prevents the erratic scattering that launchers can cause on diagonal paths.
Water Management: The Hidden Bottleneck
Water is a finite resource that directly limits your production capacity. Every unit of sand needs water to become wet sand, and you'll exhaust your starting pool faster than you might expect. Based on community reports, here are the primary water management strategies:
- Locate secondary water pools by exploring caverns below the surface
- Research Pipes and Pumps (costs 1,000 gold) to transport water from remote pools
- Use the Flamethrower on ice to create steam, which rises and becomes rain — effectively a water recycling system
- Channel steam directionally to control where rain falls and collect it efficiently
The steam-to-rain mechanic is particularly clever. When you heat ice with a flamethrower, steam rises to the ceiling and converts back into water. By positioning your heating point strategically, you can direct where the rain falls and collect it in basins.
Advanced Processing: Residue, Filters, and Kinetic Presses
As your factory scales, Residue becomes a major logistical challenge. Every Shaker produces Residue as a byproduct, and it piles up fast. Your Sandustry factory setup needs a dedicated Residue lane or production will grind to a halt.
Residue Processing Chain
| Stage | Input | Process | Output | Building Required |
|---|---|---|---|---|
| 1 | Wet Sand | Shake | Gold + Residue | Shaker |
| 2 | Residue | Ignite with Fire, Lava, Flamethrower, or Pyro Dispenser | Burnt Residue | Burn zone |
| 3 | Burnt Residue | Drop 25+ blocks through Kinetic Press | Gold + Seed | Kinetic Press |
| 4 | Seed | Touch Water | Wet Seed | Water channel |
Burning Residue is a game-changer for storage management, but it is not a perfect conversion. The official chain notes that each Residue pixel has only a chance to become Burnt Residue. The Kinetic Press then converts Burnt Residue into additional Gold and Seed when the input falls from sufficient height.
Filter Setup for Multi-Resource Sorting
Filters are essential for any mature factory. They allow you to specify which resources pass through specific conveyor lines. A well-designed filter system looks like this:
- Filter 1: Allow only Residue through -> routes to the burn zone.
- Filter 2: Allow only Wet Sand through -> routes back to Shakers for reprocessing.
- Filter 3: Allow only Gold through -> routes to Gold collectors.
- Filter 4: Allow only Burnt Residue through -> routes to the Kinetic Press drop shaft.
This creates a controlled loop where Wet Sand that is not processed on the first pass gets recycled, Residue gets burned for a chance at Burnt Residue, and Seeds are kept separate for the planter branch.
Exploration, Tools, and Resource Upgrades
Your factory's efficiency is directly tied to your mining tools. Fluxite is a special resource found in underground caverns that goes directly into your inventory when destroyed. It is used for critical upgrades that dramatically improve your extraction speed.
Tool Upgrade Priority
| Upgrade | Effect | Fluxite Cost | Priority |
|---|---|---|---|
| Material Scanner | Shows material info when hovering | Low | High — reveals what's mineable |
| Rapid Fire (Gun) | Increases firing rate | Medium | High — faster mining at range |
| Bullets Per Shot +3 | Triple shot per trigger pull | Medium | High — massive extraction boost |
| Quick Dig (Shovel) | Reduces digging cooldown | Medium | Medium — good for close-range work |
| Thrust Amplifier | Increases flight and movement speed | Medium | Medium — better mobility underground |
| Rocket Launcher Load Time | Faster rocket reload | High | Low — situational use |
The gun, once upgraded with rapid fire and triple bullets, becomes your primary mining tool. It outperforms the shovel for most extraction work because it operates at range and cuts through terrain quickly. The rocket launcher is necessary for destroying crackstone — a barrier material that regular weapons can't break — but its slow reload makes it less practical for general mining.
Underground Exploration Tips
- Look for visual indicators: The game provides subtle cues about where caverns and resources are located
- Burn plant life: Green moss and vegetation can be cleared with the flamethrower to open new paths
- Watch for frostbed: This destructible material often blocks access to new areas — use your gun to clear it
- Find artifacts: Hidden vaults contain artifacts that advance your main mission objectives
- Stockpile fluxsite: Some deposits contain over 1,000 units — enough to max out multiple upgrade trees
Scaling Your Factory: Mid-to-Late Game Strategy
As you push deeper into the planet, your Sandustry factory setup needs to handle exponentially more throughput. The research tree branches into several paths, each unlocking new possibilities.
Research Path Recommendations
| Research | Unlocks | Cost | When to Prioritize |
|---|---|---|---|
| Logistics | Conveyors, Launchers | Early | First priority — enables all automation |
| Guns | Gun weapon | 500 gold | Second — enables remote mining |
| Filters | Resource filtering | After Guns | Third — essential for multi-resource sorting |
| Refining | Kinetic Press | 1,000 gold | Fourth - converts Burnt Residue into Gold and Seed |
| Tools | Flamethrower, Vacuum | 1,000 gold | Paired with Refining - useful for igniting Residue and clearing piles |
| Pipes & Pumps | Liquid transport | 1,000 gold | When water becomes scarce |
| Guns 2 | Rocket Launcher | 1,000+ gold | When you hit crackstone barriers |
| Drones | Digger and Hauler | Late game | Full automation of mining and transport |
The vacuum tool deserves special mention. It functions as a self-moving launcher that can relocate sand piles efficiently — useful when you need to clear large areas for expansion. Drones represent the ultimate automation goal, handling both digging and hauling without player intervention.
Common Bottlenecks and Solutions
- Residue overflow: Build dedicated byproduct pits with launchers to redistribute piles.
- Water depletion: Pipe in water from distant pools or create rain via steam
- Processing speed: Add more Shakers — if wet sand is backing up, you need more processing capacity
- Gold storage full: Expand your collector array or spend gold on research
- Seed mixing: Keep Seeds away from Gold collectors and wet them only when you are ready to feed Planter Boxes.
Sandustry is currently in Early Access with an overwhelmingly positive reception — 97% of 748 Steam reviews are positive as of August 2026. The developer, Lantto Games, plans to remain in Early Access for approximately one year, adding more buildings, resources, production chains, and biomes based on community feedback.
FAQ
What is the best Sandustry factory setup for beginners?
Start with a simple loop: mine sand near a water pool, wet it, feed it to a Shaker, and collect the gold. Once you unlock Logistics, add conveyors to move wet sand automatically and launchers to pull it up from your mining pit. Keep your Shaker count matched to your mining rate to avoid waste.
How do I manage water in Sandustry?
Water is finite, so locate additional pools by exploring underground. Research Pipes and Pumps to transport water from remote sources. You can also create a renewable water supply by heating ice with a flamethrower — the steam rises, becomes rain, and can be collected in basins.
What should I do with all the Residue my Sandustry factory setup produces?
Route Residue away from your main Wet Sand line, ignite it in a contained burn zone, and send Burnt Residue through a Kinetic Press after a 25+ block drop. The current output is Gold and Seed. Older guides may call this Slag, Burnt Slag, and Spores, but the current official names are Residue, Burnt Residue, and Seed.
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